MLG Authoring Tool Overview Link Reference
APP Inventor 2 An open source authoring environment for Android mobile apps. Can be used for prototyping mobile serious games http://ai2.appinventor.mit.edu/  Rouillard,  J.,  Serna,  A.,  David,  B.,  Chalon,  R.:  Rapid  Prototyping  for  Mobile  Serious Games. In: Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration. pp. 194–205. Springer International Publishing (2014).
Pocket Code An open source authoring tool realized within the Catrobat project for creating and sharing mobile learning apps by children and teenagers http://www.catrobat.org/intro/  Slany,  W.:  Pocket  Code:  A  Scratch-like  Integrated  Development  Environment  for  Your Phone. In: Proceedings of the Companion Publication of the 2014 ACM SIGPLAN Conference on Systems, Programming, and Applications: Software for Humanity. pp. 35–36. ACM, New York, NY, USA (2014).
ARIS An open source tool for creating learning games for iPhones  http://arisgames.org/make/  Gagnon, D.J.: ARIS. The University of Wisconsin-Madison (2010).
Furet factory An online platform for designing mobile games http://www.furetfactory.com/  
mLearn4web An open-source authoring tool for creating mobile learning activities that can be used for creating MLGs http://www.mlearn4web.eu/  Zbick, J., Nake, I., Jansen, M., Milrad, M.: mLearn4Web: A Web-based Framework to Design and Deploy Cross-platform Mobile Applications. In: Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia. ACM, New York, USA (2014).
ARLearn An open-source toolkit for designing and playing mobile serious games developed by the Open University (Netherlands)  http://portal.ou.nl/web/arlearn Klemke, R., van Rosmalen, P., Ternier, S., Westera, W.: Keep It Simple: Lower-ing the Barrier for Authoring Serious Games. Simul. Gaming. 46, 40–67 (2015).
Explore ! A system aimed at supporting children exploring sites of cultural interest Not available C. Ardito, M. F. Costabile, A. De Angeli, and R. Lanzilotti, “Enriching Archaeo-logical Parks with Contextual Sounds and Mobile Technology,” Computer-Human Interactions, vol. 19, no. 4, pp. 1–30, 2012.
e-Training DS An Authoring Tool for Integrating Portable Computer Science Games in e-Learning Not available Tornero, R., Torrente, J., Moreno-Ger, P., Manjón, B.F.: e-Training DS: An Au-thoring Tool for Integrating Portable Computer Science Games in e-Learning. In: Luo, X., Spaniol, M., Wang, L., Li, Q., Nejdl, W., and Zhang, W. (eds.) Advances in Web-Based Learning – ICWL 2010. pp. 259–268. Springer Berlin Heidelberg (2010).
MAGELLAN A Training Framework for the Creation of Location-Based Experiences Using a Game Authoring Environment http://www.magellanproject.eu/ Clarke, S., Lameras, P., Dunwell, I., Balet, O., Prados, T., Avantangelou, E.: A Training Framework for the Creation of Location-Based Experiences Using a Game Authoring Environment. In: ECGBL2015-9th European Conference on Games Based Learning: ECGBL2015. p. 125. Academic Conferences and pub-lishing limited (2015).
The WalkAbout framework A development framework and a learning process that enables learners to practice and enhance skills, while generating and playing mobile contextual games Not available Almeida, F., Bolaert, H., Dowdall, S., Lourenço, J., Milczarski, P.: The WalkA-bout framework for contextual learning through mobile serious games. Educ. Inf. Technol. 1–14 (2013).
TaggingCreaditor A tool to create and share content for location-based games for learning Not available Sintoris, C., Yiannoutsou, N., Ortega-Arranz, A., López-Romero, R., Masoura, M., Avouris, N., Dimitriadis, Y.: TaggingCreaditor: A tool to create and share content for location-based games for learning. In: Interactive Mobile Communi-cation Technologies and Learning (IMCL), 2014 International Conference on. pp. 280–284. IEEE (2014).