MLG
Authoring Tool |
Overview |
Link |
Reference |
APP Inventor 2 |
An
open source authoring environment for Android mobile apps. Can be used for
prototyping mobile serious games |
http://ai2.appinventor.mit.edu/ |
Rouillard,
J., Serna, A.,
David, B., Chalon,
R.: Rapid Prototyping
for Mobile Serious Games. In: Learning and
Collaboration Technologies. Technology-Rich Environments for Learning and
Collaboration. pp. 194–205. Springer International Publishing (2014). |
Pocket Code |
An
open source authoring tool realized within the Catrobat project for creating
and sharing mobile learning apps by children and teenagers |
http://www.catrobat.org/intro/ |
Slany,
W.: Pocket Code:
A Scratch-like Integrated
Development Environment for
Your Phone. In: Proceedings of the Companion Publication of the 2014
ACM SIGPLAN Conference on Systems, Programming, and Applications: Software
for Humanity. pp. 35–36. ACM, New York, NY, USA (2014). |
ARIS |
An
open source tool for creating learning games for iPhones |
http://arisgames.org/make/ |
Gagnon, D.J.: ARIS. The University of
Wisconsin-Madison (2010). |
Furet factory |
An
online platform for designing mobile games |
http://www.furetfactory.com/ |
|
mLearn4web |
An
open-source authoring tool for creating mobile learning activities that can
be used for creating MLGs |
http://www.mlearn4web.eu/ |
Zbick, J., Nake, I., Jansen, M., Milrad, M.:
mLearn4Web: A Web-based Framework to Design and Deploy Cross-platform Mobile
Applications. In: Proceedings of the 13th International Conference on Mobile
and Ubiquitous Multimedia. ACM, New York, USA (2014). |
ARLearn |
An
open-source toolkit for designing and playing mobile serious games developed
by the Open University (Netherlands) |
http://portal.ou.nl/web/arlearn |
Klemke,
R., van Rosmalen, P., Ternier, S., Westera, W.: Keep It Simple: Lower-ing the
Barrier for Authoring Serious Games. Simul. Gaming. 46, 40–67 (2015). |
Explore ! |
A
system aimed at supporting children exploring sites of cultural interest |
Not
available |
C.
Ardito, M. F. Costabile, A. De Angeli, and R. Lanzilotti, “Enriching
Archaeo-logical Parks with Contextual Sounds and Mobile Technology,”
Computer-Human Interactions, vol. 19, no. 4, pp. 1–30, 2012. |
e-Training DS |
An
Authoring Tool for Integrating Portable Computer Science Games in e-Learning |
Not
available |
Tornero,
R., Torrente, J., Moreno-Ger, P., Manjón, B.F.: e-Training DS: An Au-thoring
Tool for Integrating Portable Computer Science Games in e-Learning. In: Luo,
X., Spaniol, M., Wang, L., Li, Q., Nejdl, W., and Zhang, W. (eds.) Advances
in Web-Based Learning – ICWL 2010. pp. 259–268. Springer Berlin Heidelberg
(2010). |
MAGELLAN |
A
Training Framework for the Creation of Location-Based Experiences Using a
Game Authoring Environment |
http://www.magellanproject.eu/ |
Clarke,
S., Lameras, P., Dunwell, I., Balet, O., Prados, T., Avantangelou, E.: A
Training Framework for the Creation of Location-Based Experiences Using a
Game Authoring Environment. In: ECGBL2015-9th European Conference on Games
Based Learning: ECGBL2015. p. 125. Academic Conferences and pub-lishing
limited (2015). |
The WalkAbout framework |
A
development framework and a learning process that enables learners to
practice and enhance skills, while generating and playing mobile contextual
games |
Not
available |
Almeida,
F., Bolaert, H., Dowdall, S., Lourenço, J., Milczarski, P.: The WalkA-bout
framework for contextual learning through mobile serious games. Educ. Inf.
Technol. 1–14 (2013). |
TaggingCreaditor |
A
tool to create and share content for location-based games for learning |
Not
available |
Sintoris,
C., Yiannoutsou, N., Ortega-Arranz, A., López-Romero, R., Masoura, M.,
Avouris, N., Dimitriadis, Y.: TaggingCreaditor: A tool to create and share
content for location-based games for learning. In: Interactive Mobile
Communi-cation Technologies and Learning (IMCL), 2014 International
Conference on. pp. 280–284. IEEE (2014). |
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